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New Super Luigi U









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New Super Luigi U



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Title Screen


New Super Luigi U

Developer:
Nintendo EAD Tokyo
Publisher:
Nintendo
Platform:
Wii U
Released in JP: July 13, 2013
Released in US: August 25, 2013
Released in EU: July 26, 2013
Released in AU: July 27, 2013




AreasIcon.png This game has unused areas.
ObjectIcon.png This game has unused objects.
GraphicsIcon.png This game has unused graphics.





New Super Luigi Bros. U is the fourth-and-a-halfth installment in the New Super Mario Bros. series, released as DLC for New Super Mario Bros. U since, obviously, Nintendo didn't make enough money on this series yet. It was later released as a standalone game.


At least Nintendo is self-aware about their recycling of content this time around.





Hmmm...

To do:

  • Some levels have blank tiles that show positions of the sprite platforms. These may show early platform locations and may also exist in NSMBU.

  • Unused location 0 in 5-1?




Contents




  • 1 Sub-Pages


  • 2 Unused Graphics


    • 2.1 Unused Graphics in Jyotyu Tilesets


    • 2.2 Early Luigi Figurehead




  • 3 Unused Level Features


    • 3.1 Extra Columns


    • 3.2 Invisible Tiles


    • 3.3 Cabana Hut


    • 3.4 Blank Tile


    • 3.5 Blank Positioning Tiles


    • 3.6 Another Row of Tiles


    • 3.7 Platform Edge




  • 4 Internal Project Name




Sub-Pages





Blank.png

Unused Objects


Unused Graphics


Unused Graphics in Jyotyu Tilesets


New Super Luigi U uses the same jyotyu tilesets as New Super Mario Bros. U, therefore it has the same exact unused features hidden in them.











Normal Yougan
NSMBU JYOTYU.png
NSMBU JYOTYU YOUGAN.png

Early Luigi Figurehead











Early Final
NSLU 5-Airship Luigi Figurehead Unused.png NSLU 5-Airship Luigi Figurehead.png

Hidden behind the Luigi figurehead at the beginning of 5-Airship ("All Aboard!") is a version rendered with different lighting. The early version includes much more pronounced shadows from the white boards, and has less light cast on Luigi's face overall.


Unused Level Features


Extra Columns


It doesn't get better than this.

Right behind the flagpole zone in Layer-Cake Desert-2 are two impossible-to-see columns.



Invisible Tiles


It really, really doesn't.

Left of the starting point in Layer-Cake Desert-5 is a row of solid, invisible tiles, which you cannot touch.



Cabana Hut


This might be the most interesting thing of all right here.

Behind the flagpole of Sparkling Waters-1 is an extra cabana hut, one which you, once again, cannot possibly see.



Blank Tile


Yes, we're scraping the barrel this much.

Soda Jungle-6, Area 2 has an Object 0, Tileset 0 tile far off the level zone (how far you can see on the screenshot). This tile... does nothing and is in fact only ever used to make blank tiles.



Blank Positioning Tiles


This one actually makes sense.

Soda Jungle-Castle has four instances of Object 0, Tileset 0 that the level designers apparently used to keep track of the size of each giant moving platform.



Another Row of Tiles


All of these levels were made by one person.

Similarly to Layer-Cake Desert-6, there's a row of solid invisible tiles left of the starting point in Meringue Clouds-2.



Platform Edge


Oh wow, huh.

Peach Castle-4, Area 2 has a couple tiles far off the zone.



Internal Project Name


The internal project name is RDash, as seen in the game's files (R is the first part of NSMBU's internal project name, and "dash" may refer to the fact that the game is a derivative of the original, much like the Japanese title of Street Fighter II: Champion Edition).











































































































































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