Skip to main content

Jump Ultimate Stars









Please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!




Jump Ultimate Stars



From The Cutting Room Floor


Revision as of 15:30, 21 August 2016 by BatElite (Talk | contribs) (grammar fixes)


(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)



Jump to: navigation, search







Title Screen


Jump Ultimate Stars

Also known as: Jump Super Stars 2
Developer:
Ganbarion
Publisher:
Nintendo
Platform:
Nintendo DS
Released in JP: November 23, 2006




CharacterIcon.png This game has unused playable characters.
DebugIcon.png This game has debugging material.





Nintendo’s massive manga cross-over Jump Super Stars has done well enough to warrant a sequel, which has characters from 41 Jump series and got more import-friendly. It later got a partial fan-translation.



Contents




  • 1 Unused Koma


    • 1.1 Help Koma


    • 1.2 Assist Koma


    • 1.3 Battler Koma


    • 1.4 Komamen Ally Boosts


      • 1.4.1 Red Koma


      • 1.4.2 Green Koma


      • 1.4.3 Yellow Koma








Unused Koma


The “koma” (panels) in this game are the various battler/assist/stat enhancer characters that can be assembled in a Deck Edit Mode. Some however are unused: they don’t appear in the list of the available komas. Most of them are completely black.


When hacked into the list with the use of Action Replay codes they can be found under the “Other” category, which is otherwise unused. More importantly, any deck using these unused komas is automatically considered illegal regardless of whether it fulfills the normal rules.





Hmmm...

To do:
Add Action Replay codes. Get screenshots. Figure out Help koma effects. See if any of these have anything interesting in their upgrade charts or descriptions in the museum. Do any of the unused battlers have Ally Boosts?

Here is a list of some of these koma:


Help Koma



  • A Koma, B Koma and C Koma: They have the same description, and black graphics. Effect?

  • Soul Unrestricted: This is the most famous one: It gives the battler it is associated with, infinite SP gauge, allowing for spamming endlessly Super Attacks (X button), and Assist characters. It was most likely intended for debug use. It has a description. Black graphics.

  • Red Koma, Green Koma and Yellow Koma: While their battler variant is used sometimes in Story Mode (but not available in Deck Construction mode), the help and assist variant are unused. They have available graphics. Effect is なし, which means "none", and it describes their effect accurately.


Assist Koma


They have black graphics. All of them are 2-case type.



  • Red Koma, Green Koma and Yellow Koma: They have black graphics, unlike their other variants. Effect?

  • Frieza: He normally has help and battler versions. Frieza power-up himself then dash on enemies

  • Majin Buu: He normally has help and battler versions. He fires a very powerful beam.


JUS-DS-UnAssistSasuke.png



  • Sasuke: Working. See image above.

  • Raoh: Working.

  • Edajima: Working.

  • Dr Mashirito: It actually spawns Caramel Man J (the final boss!) to fire a ray on a certain distance. It’s easy to see why they removed this: he is supposed to be a rare overpowered koma: only the 8-koma battler variant is used.


Battler Koma





Hmmm...

To do:
Transcribe and translate the Ally Boost text. Rip sprites.

  • Momote Taizou (M): Called Cien Fleur Wings in the fan translation. A 4-koma type. Its attacks are not working, and only his idle, damage, and falling animations are available. Laughter-type. It uses Goku's HP bar. This actually is used in the Taizou Mote King Saga world's only mission, where you have to defeat a totally idle Taizou using a deck of female characters, but it is not available to the player. Ability and special moves have blank entries. Base HP is 224. Is ally-boosted by Luffy, Green Koma, and Yellow Koma.

JUS-DS-UnBattler1.png


Komamen Ally Boosts





Hmmm...

To do:
Find out the Japanese dialogue - this is from the translation patch

The Komamen, basic characters using the 3 types in the game, are seen in many missions and are even playable in several premade decks. However, they cannot be used in the deck builder normally, and as such their Ally Boost dialogue cannot be seen without cheating.


Red Koma


Green Koma: "Just as planned..."


Yellow Koma: "(・3・) Smooch!"


B Koma: "Work hard!!!"


Green Koma


Red Koma: "Doggyaan!"


Yellow Koma: "(-3-)=3"


A Koma: "Praise friendship!!!"


Yellow Koma


Red Koma: "Zugiyuun!"


Green Koma: "(=3=) Burp!"


C Koma: "Let's win!"















Retrieved from "https://tcrf.net/index.php?title=Jump_Ultimate_Stars&oldid=394466"





Navigation menu
























if(window.jQuery)jQuery.ready();if(window.mw){
mw.loader.state({"site":"loading","user":"ready","user.groups":"ready"});
}if(window.mw){
mw.loader.load(["mediawiki.toc","mediawiki.action.view.postEdit","mediawiki.user","mediawiki.hidpi","mediawiki.page.ready","mediawiki.searchSuggest","ext.uls.pt"],null,true);
}if(window.mw){
document.write("u003Cscript src="https://tcrf.net/load.php?debug=falseu0026amp;lang=enu0026amp;modules=siteu0026amp;only=scriptsu0026amp;skin=vectoru0026amp;*"u003Eu003C/scriptu003E");
}
var pkBaseURL = (("https:" == document.location.protocol) ? "https://stats.tcrf.net/" : "http://stats.tcrf.net/");
document.write(unescape("%3Cscript src='" + pkBaseURL + "piwik.js' type='text/javascript'%3E%3C/script%3E"));

try {
var piwikTracker = Piwik.getTracker(pkBaseURL + "piwik.php", 2);
piwikTracker.trackPageView();
piwikTracker.enableLinkTracking();
} catch( err ) {}


if(window.mw){
mw.config.set({"wgBackendResponseTime":507});
}

Popular posts from this blog

Mario Kart Wii

The Binding of Isaac: Rebirth/Afterbirth

What does “Dominus providebit” mean?