Famicom Jump: Eiyuu Retsuden
Famicom Jump: Eiyuu Retsuden
Famicom Jump: Eiyuu Retsuden |
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Also known as: Famicom Jump: Heroes History This game has debugging material. |
Disabled Debug Features
Use the following Game Genie codes to re-enable some disabled debug functions.
- PENNOYAA
While in the world map or in towns, pressing A on controller 2 will refill your HP and B will add 65535 money.
- PEXPVYAA
To do: The emulators I used always crashed after the first event switch. Apparently the game over event 6 and events 2 and 4 are unused. |
Enables a small event debug (Game Over and Teleport Display). Pressing Select during one of these events will switch it to the next one. There are seven events in total, and the game does not check for validity or wrap around to zero, so after the 8th event, the game will crash.
- PEVAIPAA
A similar feature to the previous one, but for mini-games. Press A on controller 2 to win the current game and B to exit it, pressing Select will switch to the next mini-game. This time, the game does check for validity, and will not crash.
- PAOEZZAA
A different debug routine for the last mini-game battle. Pressing A or B on controller 2 will refill MP/HP and pressing Select on controller 1 will win the battle.
The Jump series | |
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NES | Famicom Jump: Eiyuu Retsuden • Famicom Jump II: Saikyou no 7 Nin |
Nintendo DS | Jump Ultimate Stars |
Categories:
- Games developed by TOSE
- Games published by Bandai
- NES games
- Games released in 1989
- Games with debugging functions
- To do
- Jump series
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by developer > Games developed by TOSE
Games > Games by platform > NES games
Games > Games by publisher > Games published by Bandai Namco Entertainment > Games published by Bandai Namco Games > Games published by Bandai
Games > Games by release date > Games released in 1989
Games > Games by series > Jump series
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