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Famicom Jump: Eiyuu Retsuden









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Famicom Jump: Eiyuu Retsuden



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Title Screen


Famicom Jump: Eiyuu Retsuden

Also known as: Famicom Jump: Heroes History
Developer:
TOSE
Publisher:
Bandai
Platform:
NES
Released in JP: February 15, 1989




DebugIcon.png This game has debugging material.





Disabled Debug Features


Use the following Game Genie codes to re-enable some disabled debug functions.


  • PENNOYAA

While in the world map or in towns, pressing A on controller 2 will refill your HP and B will add 65535 money.


  • PEXPVYAA




Hmmm...

To do:
The emulators I used always crashed after the first event switch. Apparently the game over event 6 and events 2 and 4 are unused.

Enables a small event debug (Game Over and Teleport Display). Pressing Select during one of these events will switch it to the next one. There are seven events in total, and the game does not check for validity or wrap around to zero, so after the 8th event, the game will crash.


  • PEVAIPAA

A similar feature to the previous one, but for mini-games. Press A on controller 2 to win the current game and B to exit it, pressing Select will switch to the next mini-game. This time, the game does check for validity, and will not crash.


  • PAOEZZAA

A different debug routine for the last mini-game battle. Pressing A or B on controller 2 will refill MP/HP and pressing Select on controller 1 will win the battle.




(Source: CaH4e3)














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