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New Play Control! Pikmin









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New Play Control! Pikmin



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Title Screen


New Play Control! Pikmin

Also known as: Wii de Asobu Pikmin (JP)
Developer:
Nintendo EAD
Publisher:
Nintendo
Platform:
Wii
Released in JP: December 25, 2008
Released in US: March 9, 2009
Released in EU: February 6, 2009




GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.
RegionIcon.png This game has regional differences.





New Play Control! Pikmin is the New Play Control! remake of Pikmin, featuring a new control method to play with. Who'd've thought.



Contents




  • 1 Pikmin 1 and 2 on Wii


    • 1.1 Big Brain Academy: Wii Degree Leftovers


    • 1.2 Unused Strings




  • 2 GameCube Cursor


  • 3 Unused Content


  • 4 Regional Differences




Pikmin 1 and 2 on Wii


The folder /pikmin12/message is present in both New Play Control! and New Play Control! Pikmin 2, and is, for the most part, the same. It contains strings present in both remakes, as well as a particular string that mentions both remakes as a single item:


Pikmin 1 and 2 on Wii.
Pikmin are back, and this time on Wii!

The string is found in /pikmin12/EngEU/message/pik12message.bmg. This hints that, at one point, Nintendo might've intended to keep both games on the same disk, a la Metroid Prime: Trilogy, and that a possible name was Pikmin 1 and 2 on Wii. This .bmg file also contains some other oddities.


Big Brain Academy: Wii Degree Leftovers





Hmmm...

To do:
Check if the US version contains the same remnants, but refer to the game as "Big Brain Academy: Wii Degree".

Big Brain Academy: Wii Degree must've been used as a base for the pik12message.bmg file, because there are a couple of leftover strings from that game.


There are not enough empty blocks
in the Wii System Memory. Big
Brain Academy for Wii requires
3 blocks to save. Return to Wii
Menu to manage save data now?

Would you like to create a
Big Brain Academy for Wii
save file?

Unused Strings





Hmmm...

To do:
Document the "JP ONLY" strings on the Japanese version, as they've been replaced with interesting stuff.

These strings were presumably used during development.


AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

××××

*** JP ONLY!!! ***

The latter two appear several times on the file. There's also a string containing the characters present in the game's font, likely in order to test it.


GameCube Cursor


The model for the GameCube version's cursor is still present in the game, under /pikmin1/EU/dataDir/shapes/cursor.


Unused Content





Hmmm...

To do:
Check if the Japanese NPC!P still has dataDir/SndData/cntA_S.h4m.




Elementary, my dear Cactus.

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Try to get the Pikmin debug menus and such to work here.

All of the unused content in Pikmin is still here, and equally unused, with the following exceptions:



  • dataDir/SndData/cntA_S.h4m, the earlier version of one of the tutorial videos, is only present in the Japanese version of Pikmin, so it's absent in the American and European version of New Play Control! Pikmin.

Regional Differences





Hmmm...

To do:
Check if the original Pikmin regional differences are still here.

  • On the European version, Wollywogs, Yellow Wollywogs and Wogpoles have been renamed to Wollyhops, Yellow Wollyhops and Wolpoles, respectively. This change didn't exist in the GameCube version, but the trend continued for the European version of Pikmin 3. It's presumed this happened because Nintendo feared British players would find "wog" offensive, since "wog" is slang for a dark-skinned person.






















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