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Toy Story (SNES)









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Toy Story (SNES)



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Title Screen


Toy Story

Developer:
Traveller's Tales
Publishers: Capcom (JP),
Disney Interactive (US, EU)
Platform:
SNES
Released in JP: April 26, 1996
Released in US: December 1995
Released in EU: April 25, 1996




MusicIcon.png This game has unused music.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.
RegionIcon.png This game has regional differences.





To infinity ... and beyond!



Contents




  • 1 Unused Music


    • 1.1 You've Got a Friend in Me


    • 1.2 Roller Bob




  • 2 Debugging Features


  • 3 Unused Text


    • 3.1 Daytoyna


    • 3.2 Bonus Stage




  • 4 Regional Differences




Unused Music


The SNES version of the game contains a few tracks that only saw use on other platforms. The listed PAR and Game Genie codes will replace the main menu music with the respective track.


You've Got a Friend in Me



Codes: PAR 88CA2E12 or Game Genie F4A4-C7C4


The Genesis version plays this on the options screen and during cutscenes and the credits roll with the PC version relegating it only to the opening and the cutscenes, but this version plays the title music on the options screen instead and, rather awkwardly, nothing at all during cutscenes.


Roller Bob



Codes: PAR 88CA2E0B or Game Genie D8A4-C7C4


This is the background music for the level "Roller Bob" in the Windows release, but the console versions have its own unique track instead. Some people think this might actually be the music for the scrapped "Daytoyna" level.


(Source: nensondubois)

Debugging Features


Looks like Star Command left in a few bonus features! To activate them, duck for eight seconds on the lower drawer of the dresser the Army Bucket sits on in "That Old Army Game", or use PAR code 7E000401. This grants Woody infinite health, signified by the health star spinning from 5 to 1 and back indefinitely, and allows the current stage to be skipped by pausing the game and pressing Select.


(Source: nensondubois)

Unused Text


A couple of levels were cut from this release, but their descriptions are still in the game.


Daytoyna


DAYTOYNA

DRIVE RC CAR BACK TO ANDY'S HOUSE TO PICK UP BUZZ.

HINT: YOU GET TWO STARS FOR EVERY POWER CELL YOU COLLECT TO KEEP RC ON THE MOVE.

Pre-stage text stored at BE4BB for "Daytoyna", a Genesis- and PC-exclusive level that came after Roller Bob. It was probably cut due to issues with porting its pseudo-3D engine to SNES hardware.





Hmmm...

To do:
See if some of the 2D graphics are still here as well (Woody on RC, the power cells on the road)

Bonus Stage


WOW!  YOU COLLECTED ENOUGH STARS FOR A BONUS GAME!!!

THE BETTER YOU DO, THE MORE HIT POINTS YOU'LL GET!

LETS PLAY SHOOTING STARS!

Stored at BE596 is text for the post-level bonus stage found only in the Genesis version.


Regional Differences





Hmmm...

To do:
This TAS submission page explains some of the critical regional differences.












US
Japan
Europe

Toy Story (U) SNES (1).png

Toy Story (J) SNES (1).png

Toy Story (E) SNES.png

A password system was added to both the Japanese and the European versions. The European version also adds a language select.











US/EU Japan
Toy Story (U) SNES (2).png Toy Story (J) SNES (2).png

Additionally, the controller on the options screen was redrawn for the Japanese version to resemble the Super Famicom controller. Oddly, the European version remains identical to the US version.































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