Toy Story (SNES)
Toy Story (SNES)
Toy Story |
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Developer: This game has unused music. |
To infinity ... and beyond!
Contents
1 Unused Music
1.1 You've Got a Friend in Me
1.2 Roller Bob
2 Debugging Features
3 Unused Text
3.1 Daytoyna
3.2 Bonus Stage
4 Regional Differences
Unused Music
The SNES version of the game contains a few tracks that only saw use on other platforms. The listed PAR and Game Genie codes will replace the main menu music with the respective track.
You've Got a Friend in Me
Codes: PAR 88CA2E12 or Game Genie F4A4-C7C4
The Genesis version plays this on the options screen and during cutscenes and the credits roll with the PC version relegating it only to the opening and the cutscenes, but this version plays the title music on the options screen instead and, rather awkwardly, nothing at all during cutscenes.
Roller Bob
Codes: PAR 88CA2E0B or Game Genie D8A4-C7C4
This is the background music for the level "Roller Bob" in the Windows release, but the console versions have its own unique track instead. Some people think this might actually be the music for the scrapped "Daytoyna" level.
Debugging Features
Looks like Star Command left in a few bonus features! To activate them, duck for eight seconds on the lower drawer of the dresser the Army Bucket sits on in "That Old Army Game", or use PAR code 7E000401. This grants Woody infinite health, signified by the health star spinning from 5 to 1 and back indefinitely, and allows the current stage to be skipped by pausing the game and pressing Select.
Unused Text
A couple of levels were cut from this release, but their descriptions are still in the game.
Daytoyna
DAYTOYNA
DRIVE RC CAR BACK TO ANDY'S HOUSE TO PICK UP BUZZ.
HINT: YOU GET TWO STARS FOR EVERY POWER CELL YOU COLLECT TO KEEP RC ON THE MOVE.
Pre-stage text stored at BE4BB for "Daytoyna", a Genesis- and PC-exclusive level that came after Roller Bob. It was probably cut due to issues with porting its pseudo-3D engine to SNES hardware.
To do: See if some of the 2D graphics are still here as well (Woody on RC, the power cells on the road) |
Bonus Stage
WOW! YOU COLLECTED ENOUGH STARS FOR A BONUS GAME!!!
THE BETTER YOU DO, THE MORE HIT POINTS YOU'LL GET!
LETS PLAY SHOOTING STARS!
Stored at BE596 is text for the post-level bonus stage found only in the Genesis version.
Regional Differences
To do: This TAS submission page explains some of the critical regional differences. |
US | Japan | Europe |
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A password system was added to both the Japanese and the European versions. The European version also adds a language select.
US/EU | Japan |
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Additionally, the controller on the options screen was redrawn for the Japanese version to resemble the Super Famicom controller. Oddly, the European version remains identical to the US version.
The Toy Story series | |
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SNES | Toy Story |
Genesis | Toy Story |
Nintendo 64 | Toy Story 2 |
Game Boy (Color) | Toy Story 2 • Toy Story Racer |
PlayStation | Toy Story 2 (Prototype) • Toy Story Racer |
Windows | Toy Story • Buzz Lightyear of Star Command • Toy Story 2: Buzz Lightyear to the Rescue • Toy Story 3 |
Categories:
- Games developed by Traveller's Tales
- Games published by Capcom
- Games published by Disney Interactive
- SNES games
- Games released in 1995
- Games with unused music
- Games with unused text
- Games with debugging functions
- Games with hidden level selects
- Games with regional differences
- To do
- Toy Story series
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden level selects
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused music
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by TT Games > Games developed by Traveller's Tales
Games > Games by platform > SNES games
Games > Games by publisher > Games published by Capcom
Games > Games by publisher > Games published by Disney Interactive
Games > Games by release date > Games released in 1995
Games > Games by series > Toy Story series
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