Super Street Fighter II: The New Challengers (Genesis)
Super Street Fighter II: The New Challengers (Genesis)
Super Street Fighter II: The New Challengers |
---|
Developer: This game has unused text. |
A Genesis port of Super Street Fighter II.
Contents
1 Debug Menu
1.1 Object Test
1.1.1 Controls
1.2 Scroll Test
1.2.1 Controls
1.2.1.1 Normal View
1.2.1.2 Palette Editor
1.3 Sound Test
1.3.1 Controls
2 Unused Text
2.1 SNES leftover
2.2 Demo menu?
Debug Menu
To do:
|
Enter the PAR code 0000A1C0:79B6 and select OPTION at the main menu to enter the Test Mode Menu.
You can return to the Test Mode Menu at any time by pressing Start.
While in the menu, select an option with the Control Pad and press Start on Player 1's controller to activate it.
Object Test allows you to test character sprites and animations.
Scroll Test is a stage background test, with a palette editor.
Sound Test allows you to play game music and sounds.
Object Test
The Object Test is a stripped-down version of Street Fighter II's Object Test. It is unstable and crashes quite often.
Controls
Up/Down: Selects animation pattern number. The game will crash on out-of-bounds values.
Left/Right: Flips the character horizontally.
A: Hold the button to animate.
B + Up/Down: Selects character.
C: Toggles character palette.
C + Up/Down: Selects shadow type.
C + Left/Right: Flips character vertically.
X: Increments animation frame.
X + Up/Down/Left/Right: Moves character around.
Y: Toggles display of character sprite, hitboxes, shadows, tile numbers, and center position.
Z: Increases animation pattern number with 10.
Scroll Test
Also a stripped down version of Street Fighter II's Scroll Test.
When entering the Scroll Test, you will first get to a stage selection screen.
Select a stage with the Control Pad and press the A button to enter it.
Controls
Normal View
Control Pad: Move around.
A: Returns to the stage selection screen.
B: Resets position.
C: Enters the Palette Editor.
Palette Editor
Control Pad: Move cursor.
A: Increases the color.
B: Decreases the color.
C: Exits the palette editor.
X: Selects the current palette line. There are 4 palette lines.
Y: Toggles hex view.
Z: Moves the palette editor to the left or right side of the screen.
Sound Test
Just like what it says on the tin.
Controls
Use the Control Pad to move the cursor and select sounds.
A: plays the selected BGM + SE sound.
B: plays the selected PCM CH.1 sample.
C: plays the selected PCM CH.2 sample.
X: toggles pause on or off.
Unused Text
To do: There's definitely more. |
There are text leftovers from the SNES version and possible references to another debug menu in this game.
SNES leftover
This Game Pack is not
designed for use with
your Super Nintendo
Entertainment System.
(PAL)
These are probably leftovers from a menu designed to quickly jump to different parts of the attract mode screens for development purposes.
SUPER STREET FIGHTERⅡ
The New Challengers
Versus Screen Demo
Stage Clear Demo
Target Player Select Demo
Profile Demo
Play Demo
Ranking Display
The Street Fighter series | |
---|---|
Arcade | Street Fighter (Prototype) • Street Fighter: The Movie • Marvel Super Heroes vs. Street Fighter |
NES | Street Fighter 2010: The Final Fight |
TurboGrafx-CD | Fighting Street |
PlayStation | Street Fighter: The Movie |
Windows/PlayStation 3/Xbox 360 | Street Fighter X Tekken |
Street Fighter II | |
Arcade | Street Fighter II • Super Street Fighter II: The New Challengers • Super Street Fighter II Turbo Ken Sei Mogura: Street Fighter II • Hyper Street Fighter II: The Anniversary Edition |
SNES | Street Fighter II: The World Warrior • Street Fighter II Turbo • Super Street Fighter II: The New Challengers |
Genesis | Street Fighter II: Special Champion Edition • Super Street Fighter II: The New Challengers |
Sega Master System | Street Fighter II' |
PlayStation | Street Fighter Collection 2 |
Street Fighter Alpha | |
Arcade | Street Fighter Alpha 2 • Street Fighter Alpha 3 |
SNES | Street Fighter Alpha 2 |
PlayStation | Street Fighter Alpha 3 |
Game Boy Advance | Street Fighter Alpha 3 Upper |
Street Fighter EX | |
Arcade | Street Fighter EX • Street Fighter EX Plus • Street Fighter EX 2 • Street Fighter EX 2 Plus |
PlayStation | Street Fighter EX Plus Alpha |
PlayStation 2 | Street Fighter EX3 |
Street Fighter III | |
Arcade | Street Fighter III: New Generation • Street Fighter III: 2nd Impact • Street Fighter III: Third Strike |
Street Fighter IV | |
Arcade | Super Street Fighter IV Arcade Edition |
Street Fighter V | |
Windows | Street Fighter V |
Categories:
- Games developed by Capcom
- Games published by Capcom
- Genesis games
- Games released in 1994
- Games with unused text
- Games with debugging functions
- Games with hidden sound tests
- To do
- Street Fighter series
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden sound tests
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Capcom
Games > Games by platform > Genesis games
Games > Games by publisher > Games published by Capcom
Games > Games by release date > Games released in 1994
Games > Games by series > Street Fighter series
if(window.jQuery)jQuery.ready();if(window.mw){
mw.loader.state({"site":"loading","user":"ready","user.groups":"ready"});
}if(window.mw){
mw.loader.load(["mediawiki.toc","mediawiki.action.view.postEdit","mediawiki.user","mediawiki.hidpi","mediawiki.page.ready","mediawiki.searchSuggest","ext.uls.pt"],null,true);
}if(window.mw){
document.write("u003Cscript src="https://tcrf.net/load.php?debug=falseu0026amp;lang=enu0026amp;modules=siteu0026amp;only=scriptsu0026amp;skin=vectoru0026amp;*"u003Eu003C/scriptu003E");
}
var pkBaseURL = (("https:" == document.location.protocol) ? "https://stats.tcrf.net/" : "http://stats.tcrf.net/");
document.write(unescape("%3Cscript src='" + pkBaseURL + "piwik.js' type='text/javascript'%3E%3C/script%3E"));
try {
var piwikTracker = Piwik.getTracker(pkBaseURL + "piwik.php", 2);
piwikTracker.trackPageView();
piwikTracker.enableLinkTracking();
} catch( err ) {}
if(window.mw){
mw.config.set({"wgBackendResponseTime":250});
}