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Super Puyo Puyo Tsuu



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So very stubbly.

This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?






Title Screen


Super Puyo Puyo Tsuu

Developer:
Compile
Publisher:
Compile
Platform:
SNES
Released in JP: December 8, 1995




DebugIcon.png This game has debugging material.





This isn't Puyo Puyo TSUU, this is SUPER Puyo Puyo TSUU! Say hello to a glorious 4 player mode, and character intros!


Extra options


Under the options menu, go to "Game Mode", then leave "Exit Game Mode" selected. After several seconds, some additional dialogue will appear:











Original Final

おや?


ここが、ひみつのばしょだと

よく知ってたね。じゃあ......


選べるこうもくを、すこし

ふやしてあげよう。


じゃあね。



Huh?


Someone knew about this

secret place here well. OK then...


Let's increase the number of items

you can select a little.


See ya later.



Spp2-custom0.png

Afterwards, return to the previous menu and the "Custom" menu will now be available.



  • WATCH: If set to ON, going into any mode will use the CPU players selected.

  • COLOR MINUSS: Setting this to any number other than 0 will reduce the kinds of Puyos available.

  • HUMAN VOLM: This sets the amount of human players. For example, setting it to 1 allows you to play against the CPU in multiplayer modes by yourself, while setting it to 0 will make every player a CPU player.

  • CPU 1-4: These settings determine the AI that the CPU players will use.



(Source: [1])

Use the Pro Action Replay code 80FFF002 to add an additional "Special Custom" menu.


Spp2-custom.pngSpp2-special.png


(Source: Original TCRF research)

Freeze frame mode


The code 80FFF101 lets you temporarily freeze the game by pressing Select on either controller.


(Source: Original TCRF research)






























































































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