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Puyo Puyo Chronicle



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Title Screen


Puyo Puyo Chronicle

Developer:
Sonic Team
Publisher:
Sega
Platform:
Nintendo 3DS
Released in JP: December 8, 2016




AnimationsIcon.png This game has unused animations.
AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
MusicIcon.png This game has unused music.
TextIcon.png This game has unused text.








This cactus is UNDER CONSTRUCTION

This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.


Puyo Puyo Chronicle is a game for the Nintendo 3DS as part of a celebration of Puyo Puyo's 25th Anniversary. Barring spinoffs, this is the first Puyo game to be presented with 3D characters as opposed to 2D portraits.



Contents




  • 1 Unused Graphics


    • 1.1 Early/Unused Character Artwork


    • 1.2 Leftover Images from other games




  • 2 Unused Music


  • 3 Unused Models/Animations


    • 3.1 Overworld


    • 3.2 Manzai




  • 4 Unused Text


    • 4.1 chapter00Japanese


    • 4.2 Unused Manzai Text


    • 4.3 Unused/Placeholder Skill Names and Descriptions


    • 4.4 skillmovie_Japanese.mtx placeholders






Unused Graphics


Early/Unused Character Artwork


PuyoChronicleUnusedCharacterArts.png


Arle, Ringo and Ally all have early versions of their art that are never seen ingame. While it appears that Arle and Ringo's were only for testing purposes, it seems Ally's would have been her final art at some stage in development.


Leftover Images from other games


PuyoChronicle-20thLeftovers.png


The background and the buttons are from Puyo Puyo!! 20th Anniversary. Oddly, the menu background is in grayscale.


PuyoChronicle Ringo20thField.png


The character field uses Ringo's art from Puyo Puyo!! 20th Anniversary. This can also be found in early screenshots of Puyo Puyo Tetris, as well as in the game's files.


PuyoChronicle-PuyoTetLeftovers.png


These leftovers are all from Puyo Puyo Tetris and are found in the "rpg/staffroll/surfboard" folder in the files, which is where the movie for the end credits is stored.


PuyoChronicle-UnusedGraphic.png


This is from Puyo Puyo 39, which is a minigame in Hatsune Miku: Project Mirai DX. This appears to be Len's art for his Servant of Evil costume.


Unused Music


Music_Loop



Appears to have been used for testing music loops.


Unused Models/Animations


In Puyo Puyo Chronicle, Characters have three sets of models and four sets of animations. One model is for battles of any kind, one is for Manzai and one is for the Overworld. One set of animations is for regular puyo battles, one set is for RPG battles, one set is for Manzai and one set is for the Overworld.
The Manzai and Overworld sets are unique in that the models and animations are stored in the exact same file, which means that if any unused Manzai or Overworld models are found, there will also be unused animations within.


Overworld


PuyoChronicle UnusedRafisolModel+Animation.gif


Rafisol has a model and three animations for the overworld, yet she's never seen anywhere after the completion of the game. She lacks an entry in name_listJapanese.mtx.


Carbuncle is just like Rafisol, having a model for the Overworld and all the animations needed to function properly. However, he never shows up in the overworld, and lacks an entry in name_listJapanese.mtx.


Manzai





Hmmm...

To do:
There are more potential unused Manzai animations in the game.

PuyoChronicle-RafisolUnusedManzaiAnimation.gif

Rafisol once again has an unused animation, this time in Manzai, which is labelled as "joy". It is not used in any Manzai Rafisol is present in, so you can only view it by editing the game's script to load Rafisol in place of another character, editing the MzChangeAnime value corresponding to Rafisol to load the happy animation rather than something else, or by loading her model and animations in a model viewer.


Unused Text


chapter00Japanese


In chapter00Japanese.mtx is this block of text, referencing the possible animations and faces a character has for various emotions. This is used for the 30 test manzais that were used to test character animations.



"モーション通常nモーション通常nモーション通常{arrow}",
"モーション喜びnモーション喜びnモーション喜び{arrow}",
"モーション怒りnモーション怒りnモーション怒り{arrow}",
"モーション哀しみnモーション哀しみnモーション哀しみ{arrow}",
"モーション驚きnモーション驚きnモーション驚き{arrow}",
"モーションぷよ勝負nモーションぷよ勝負nモーションぷよ勝負{arrow}",
"表情:デフォルトn表情:デフォルトn表情:デフォルト{arrow}",
"表情:喜び1 表情:喜び1n表情:喜び1 表情:喜び1n表情:喜び1 表情:喜び1{arrow}",
"表情:喜び2 表情:喜び2n表情:喜び2 表情:喜び2n表情:喜び2 表情:喜び2{arrow}",
"表情:怒り1 表情:怒り1n表情:怒り1 表情:怒り1n表情:怒り1 表情:怒り1{arrow}",
"表情:怒り2 表情:怒り2n表情:怒り2 表情:怒り2n表情:怒り2 表情:怒り2{arrow}",
"表情:哀しみ1 表情:哀しみ1n表情:哀しみ1 表情:哀しみ1n表情:哀しみ1 表情:哀しみ1{arrow}",
"表情:哀しみ2 表情:哀しみ2n表情:哀しみ2 表情:哀しみ2n表情:哀しみ2 表情:哀しみ2{arrow}",
"表情:驚き1 表情:驚き1n表情:驚き1 表情:驚き1n表情:驚き1 表情:驚き1{arrow}",
"表情:驚き2 表情:驚き2n表情:驚き2 表情:驚き2n表情:驚き2 表情:驚き2{arrow}",
"表情:驚き3 表情:驚き3n表情:驚き3 表情:驚き3n表情:驚き3 表情:驚き3{arrow}",
"表情:驚き4 表情:驚き4n表情:驚き4 表情:驚き4n表情:驚き4 表情:驚き4{arrow}",
"表情:トホホ 表情:トホホn表情:トホホ 表情:トホホn表情:トホホ 表情:トホホ{arrow}",
"表情:困り 表情:困りn表情:困り 表情:困りn表情:困り 表情:困り{arrow}",
"表情:困惑&迷惑 表情:困惑&迷惑n表情:困惑&迷惑 表情:困惑&迷惑n表情:困惑&迷惑 表情:困惑&迷惑{arrow}",
"表情:レッツぷよ 表情:レッツぷよn表情:レッツぷよ 表情:レッツぷよn表情:レッツぷよ 表情:レッツぷよ{arrow}",
"表情:真剣 表情:真剣n表情:真剣 表情:真剣n表情:真剣 表情:真剣{arrow}",
"表情:照れ 表情:照れn表情:照れ 表情:照れn表情:照れ 表情:照れ{arrow}",
"表情:怒り3 表情:怒り3n表情:怒り3 表情:怒り3n表情:怒り3 表情:怒り3{arrow}",
"表情:驚き5 表情:驚き5n表情:驚き5 表情:驚き5n表情:驚き5 表情:驚き5{arrow}",
"表情:トホホ2 表情:トホホ2n表情:トホホ2 表情:トホホ2n表情:トホホ2 表情:トホホ2{arrow}",
"表情:レッツぷよ2n表情:レッツぷよ2n表情:レッツぷよ2{arrow}",
"★おわり★{arrow}",
"表情:怒り4 表情:怒り4n表情:怒り4 表情:怒り4n表情:怒り4 表情:怒り4{arrow}",
"表情:哀しみ3 表情:哀しみ3n表情:哀しみ3 表情:哀しみ3n表情:哀しみ3 表情:哀しみ3{arrow}",
"表情:哀しみ4 表情:哀しみ4n表情:哀しみ4 表情:哀しみ4n表情:哀しみ4 表情:哀しみ4{arrow}",
"表情:喜び3 表情:喜び3n表情:喜び3 表情:喜び3n表情:喜び3 表情:喜び3{arrow}",
"表情:怒り5 表情:怒り5n表情:怒り5 表情:怒り5n表情:怒り5 表情:怒り5{arrow}",
"表情:レッツぷよ3n表情:レッツぷよ3n表情:レッツぷよ3{arrow}",
"表情:特殊1 表情:特殊1n表情:特殊1 表情:特殊1n表情:特殊1 表情:特殊1{arrow}",
"表情:特殊2 表情:特殊2n表情:特殊2 表情:特殊2n表情:特殊2 表情:特殊2{arrow}",
"表情:特殊3 表情:特殊3n表情:特殊3 表情:特殊3n表情:特殊3 表情:特殊3{arrow}",
"表情:特殊4 表情:特殊4n表情:特殊4 表情:特殊4n表情:特殊4 表情:特殊4{arrow}",
"表情:特殊5 表情:特殊5n表情:特殊5 表情:特殊5n表情:特殊5 表情:特殊5{arrow}",
"表情:困り 2表情:困り2n表情:困り2 表情:困り2n表情:困り2 表情:困り2{arrow}",
"表情:困り3表情:困り3n表情:困り3 表情:困り3n表情:困り3 表情:困り3{arrow}",
"表情:困り4表情:困り4n表情:困り4 表情:困り4n表情:困り4 表情:困り4{arrow}",
"表情:困り5表情:困り5n表情:困り5 表情:困り5n表情:困り5 表情:困り5{arrow}"



The video shows one of the manzais loaded into the game, replacing the very first manzai. As there's no known way to access these manzais without replacement, the voices from the first manzai and another play during it. The cutscene had to be modified in order to properly load--Every test manzai loads two of the same character, one on the left and one on the right. This, however, crashes the game in its current state. As such, one of the Rafisols that was supposed to be loaded has been replaced with Ally to allow the cutscene to play out.

Unused Manzai Text





Hmmm...

To do:
There is a LOT MORE unused manzai text throughout the game.

In dungeon_01Japanese.mtx, these unused lines of text are in the very first manzai of the game with Satan and Arle, sandwiched between lines that are used.



"も~う♪ アルルは本当にnすなおじゃないな♪",
"はずかしがらずにn闇(やみ)の貴公子(きこうし)nこのサタンさまと",
"星空のハネムーン☆とかnももいろパラダイス♪とか……",
"だ~か~ら~……",

Unused/Placeholder Skill Names and Descriptions


In skill_nameJapanese.mtx are all the skill names and descriptions. There's quite a few placeholders.



"アクティブスキル84",
"アクティブスキル85",
"アクティブスキル86",
"アクティブスキル87",
"アクティブスキル88",
"アクティブスキル89",
"アクティブスキル90",
"アクティブスキル91",
"アクティブスキル92",
"アクティブスキル93",
"アクティブスキル94",
"アクティブスキル95",
"アクティブスキル96",
"アクティブスキル97",
"アクティブスキル98",
"アクティブスキル99"

15 placeholder names for Active Skills.



"パッシブスキル084",
"パッシブスキル085",
"パッシブスキル086",
"パッシブスキル087",
"パッシブスキル088",
"パッシブスキル089",
"パッシブスキル090",
"パッシブスキル091",
"パッシブスキル092",
"パッシブスキル093",
"パッシブスキル094",
"パッシブスキル095",
"パッシブスキル096",
"パッシブスキル097",
"パッシブスキル098",
"パッシブスキル099"

15 placeholder names for Passive Skills.



"敵スキル009",
"敵スキル010",
"敵スキル011",
"敵スキル012",
"敵スキル013",
"敵スキル014",
"敵スキル015",
"敵スキル016",
"敵スキル017",
"敵スキル018",
"敵スキル019",
"敵スキル020",
"敵スキル021",
"敵スキル022",
"敵スキル023",
"敵スキル024",
"敵スキル025",
"敵スキル026",
"敵スキル027",
"敵スキル028",
"敵スキル029",
"敵スキル030",
"敵スキル031",
"敵スキル032",
"敵スキル033",
"敵スキル034",
"敵スキル035",
"敵スキル036",
"敵スキル037",
"敵スキル038",
"敵スキル039",
"敵スキル040",
"敵スキル041",
"敵スキル042",
"敵スキル043",
"敵スキル044",
"敵スキル045",
"敵スキル046",
"敵スキル047",
"敵スキル048",
"敵スキル049",
"敵スキル050",
"敵スキル051",
"敵スキル052",
"敵スキル053",
"敵スキル054",
"敵スキル055",
"敵スキル056",
"敵スキル057",
"敵スキル058",
"敵スキル059",
"敵スキル060",
"敵スキル061",
"敵スキル062",
"敵スキル063",
"敵スキル064",
"敵スキル065",
"敵スキル066",
"敵スキル067",
"敵スキル068",
"敵スキル069",
"敵スキル070",
"敵スキル071",
"敵スキル072",
"敵スキル073",
"敵スキル074",
"敵スキル075",
"敵スキル076",
"敵スキル077",
"敵スキル078",
"敵スキル079",
"敵スキル080",
"敵スキル081",
"敵スキル082",
"敵スキル083",
"敵スキル084",
"敵スキル085",
"敵スキル086",
"敵スキル087",
"敵スキル088",
"敵スキル089",
"敵スキル090",
"敵スキル091",
"敵スキル092",
"敵スキル093",
"敵スキル094",
"敵スキル095",
"敵スキル096",
"敵スキル097",
"敵スキル098",
"敵スキル099"

90 placeholder names for enemy skills.





Hmmm...

To do:
Is the above entire entries list unused?

The kanji 欠番 (ketsuban, translated as missing number) is seen 46 times in the entries for the short descriptions of active skills. 23 are located between "味方かいふくアップ" and "ぷよの色をへんかさせる", while the other 23 are located between "よこくおじゃまをへらす" and "相手青色ぼうぎょダウン".



"アクティブスキル説明504"

At the very end of the same entry with the multiple 欠番s is one placeholder entry for the active skill short descriptions.



"パッシブスキル説明420"

The entries list for the short passive skill descriptions has one placeholder entry.


欠番 makes a return 46 times in the long descriptions for active skills seen in the status menu. 23 are between "味方全員のかいふく50%アップ" and "そうさ中のぷよの色をへんかさせる", while the other 23 are between "よこくおじゃまぷよを24コへらす" and "相手の青ぼうぎょ15%ダウン".


skillmovie_Japanese.mtx placeholders


Within skillmovie_Japanese.mtx are the text used in the skill movies which introduce character skills. Rafisol and Carbuncle have placeholders.



"カーバンクルのスキル詳細は未使用"
"ラフィソルのスキル詳細は未使用"

The above are for the full descriptors of their skills.



"カーバンクルのスキル詳細"
"ラフィソルのスキル詳細"

The above are for the characters saying they'll be introducing their skills.































































































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