Skip to main content

Puyo Pop Fever (GameCube)









Please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!




Puyo Pop Fever (GameCube)



From The Cutting Room Floor



Jump to: navigation, search







Title Screen


Puyo Pop Fever

Also known as: Puyo Puyo Fever (JP)
Developer:
Sonic Team
Publisher:
Sega
Platform:
GameCube
Released in JP: March 24, 2004
Released in US: July 20, 2004
Released in EU: February 27, 2004




DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.






Contents




  • 1 Debug Menu


    • 1.1 Europe


    • 1.2 USA




  • 2 Japanese Mode




Debug Menu





Hmmm...

To do:
Explain its effects. Find US and Japan codes, then switch screenshot to US.

The game has a debug menu, this Action Replay code replaces the options menu with it.


Puyo Pop Fever pal debug gcn.png


Europe











Encrypted Decrypted
T4PR-2PJB-PDHET
TAN4-AWYF-MR6BG
00523623 18000000
04058F50 38800003


USA











Encrypted Decrypted
DHQN-JGPP-7PNVF
UEPX-U9UF-67P1H
000078B6 08000000
04059A24 38800003




(Source: Ralf)

Japanese Mode





Hmmm...

To do:
Code for Japanese text with English voice. The missing options may still exist in the menu's coding, if so try to restore their correct behavior.

While selectable in North America, the European version inexplicably disabled the Japanese text and voice options. However, they can be used with Action Replay codes. Including the unused Japanese 50 Hz/60 Hz prompt.


Japanese text + voice:






Action Replay [EU]


WVKC-U7RQ-CZ70A

Y1DN-TJ2Y-CTPTX

KN0V-ZGCH-855ZH




Japanese voice only:






Action Replay [EU]


4JF6-YJ1Q-4TG3D

B4ME-MVZ9-PB3R6




Puyo Pop Fever pal jpn hz screen gcn.png




(Source: Ralf)






























































































Retrieved from "https://tcrf.net/index.php?title=Puyo_Pop_Fever_(GameCube)&oldid=552917"





Navigation menu
























if(window.jQuery)jQuery.ready();if(window.mw){
mw.loader.state({"site":"loading","user":"ready","user.groups":"ready"});
}if(window.mw){
mw.loader.load(["mediawiki.toc","mediawiki.action.view.postEdit","mediawiki.user","mediawiki.hidpi","mediawiki.page.ready","mediawiki.searchSuggest","ext.uls.pt"],null,true);
}if(window.mw){
document.write("u003Cscript src="https://tcrf.net/load.php?debug=falseu0026amp;lang=enu0026amp;modules=siteu0026amp;only=scriptsu0026amp;skin=vectoru0026amp;*"u003Eu003C/scriptu003E");
}
var pkBaseURL = (("https:" == document.location.protocol) ? "https://stats.tcrf.net/" : "http://stats.tcrf.net/");
document.write(unescape("%3Cscript src='" + pkBaseURL + "piwik.js' type='text/javascript'%3E%3C/script%3E"));

try {
var piwikTracker = Piwik.getTracker(pkBaseURL + "piwik.php", 2);
piwikTracker.trackPageView();
piwikTracker.enableLinkTracking();
} catch( err ) {}


if(window.mw){
mw.config.set({"wgBackendResponseTime":345});
}

Popular posts from this blog

Mario Kart Wii

The Binding of Isaac: Rebirth/Afterbirth

What does “Dominus providebit” mean?