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Super Monkey Ball: Step & Roll









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Super Monkey Ball: Step & Roll



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Title Screen


Super Monkey Ball: Step & Roll

Also known as: Super Monkey Ball Athletic (JP)
Developer:
Sega
Publisher:
Sega
Platform:
Wii
Released in JP: February 25, 2010
Released in US: February 9, 2010
Released in EU: February 12, 2010
Released in AU: February 11, 2010




AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
RegionIcon.png This game has regional differences.





Super Monkey Ball: Step & Roll is the second Monkey Ball game for the Wii. Other than removing boss fights, it's mostly the same as the previous game.



Contents




  • 1 Unused Levels


    • 1.1 OjamaTest


    • 1.2 Animated HW


    • 1.3 MorphTest


    • 1.4 GOALSIZE_Test


    • 1.5 WormHoleTest


    • 1.6 BG_TEST


    • 1.7 Goal_Switch


    • 1.8 TreeAnim_Test


    • 1.9 GimicTest




  • 2 Banana Blitz Boss Files


  • 3 Regional Differences


    • 3.1 Sega Logo


    • 3.2 Title






Unused Levels


All the unused levels can be accessed by replacing stage023.arc and stage023.stc with two of the below files respectively. Then choose the first level in Monkey Island.


OjamaTest


SMBSAR-190.png


Files: stage190.arc, stage190.stc


A circular map that contains a single banana.


Animated HW


SMBSAR-191.png


Files: stage191.arc, stage191.stc


A map consisting of two squares with a warp on each of them. The warp on the grey square rotates.


MorphTest


SMBSAR-194.png


Files: stage194.arc, stage194.stc


A map consisting of five platforms and a single banana. The two platforms to the left are impossible to reach.


GOALSIZE_Test


SMBSAR-195.png


Files: stage195.arc, stage195.stc


A rectangular map with a single banana and three goals.


WormHoleTest


SMBSAR-196.png


Files: stage196.arc, stage196.stc


A map consisting of two large rectangular platforms with warps lined along the edges.


BG_TEST


SMBSAR-197.png


Files: stage197.arc, stage197.stc


A map consisting of a very small platform, a single banana and an unreachable goal.


Goal_Switch





Cacti speak Japanese.

...But what does it mean?
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!

SMBSAR-198 1.png

Files: stage198.arc, stage198.stc



A circular map with six different areas. A couple of early goal designs can be seen here.


TreeAnim_Test


SMBSAR-199.png


Files: stage199.arc, stage199.stc


A long straight path that has a slight incline. Since the spawn point is considered out of bounds, you won't be able to explore it.


GimicTest


SMBSAR-200 1.pngSMBSAR-200 2.png


Files: stage200.arc, stage200.stc


A small map with two platforms and five switches that control a bridge. Also present is some floating Japanese text that read "300フレーム" (300 Frames).




(Source: Ferrox)

Banana Blitz Boss Files


Present in the boss folder is all of the files for the bosses in Super Monkey Ball: Banana Blitz.




(Source: Ferrox)

Regional Differences












International Japan
SMBSAR-segaus.png SMBSAR-segajp.png

The Sega logo was made darker and the Presented by text was removed from the international versions.


Title











International Japan
SMBSAR-titleus.png SMBSAR-titlejp.png

The game's logo was changed in the international versions.















































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