Dragon Ball Z: Super Saiya Densetsu
Dragon Ball Z: Super Saiya Densetsu
Dragon Ball Z: Super Saiya Densetsu |
---|
Developer: This game has unused code. |
Dragon Ball Z: Super Saiya Densetsu is a card battle-based RPG for the SNES. It is actually a remake that combines two NES games (Dragon Ball Z: Kyoushuu! Saiya Jin and Dragon Ball Z II: Gekishin Freeza!!), minus some non-canon filler content.
Unused Code
All playable characters have 48 as their maximum attainable level except for Goku, Piccolo, and Vegeta. Goku's level 48 is actually his SSJ form, while Piccolo is his "fused with Nail" form. This leaves Vegeta as the only character who can in no way attain level 48, however he does have stats for that level.
Vegeta:
Level: 48
HP: 1,200
KI: 424
XP: 900,000
BP: 5,000,000
Speed: 8
Unused Portraits
There are quite a few unused portraits, some with unique graphics not used anywhere else in the game.
Original | Unused |
---|---|
Appears to be an early version of the Kami portrait used in-game.
Launch when she sneezes, although not entirely unused, this portrait is very rarely seen.
Gohan as seen in his first appearance in DBZ. This portrait appears to use a palette that doesn't quite look right.
A Super Saiyan version of Gohan. Perhaps he was once meant to transform as well?
Same as the regular Great Ape, except that it appears to be intentionally colored like a Super Saiyan.
Same as the above version, except it uses the Great Ape Vegeta version as a base.
A fully complete and unused portrait of a Dinosaur, such as the one seen in the show during Gohan's training in the wilderness. This seems to imply that perhaps that segment of the game should have been longer.
Debug Menu
To do: Find a better way to access the Debug Menu? |
The game had a basic Debug Menu during development, the code to normally access it has been disabled. However, by changing ROM address $980D from A90F to A90A then changing ROM address $02E232 from 05 to 07 the default menu on the map will be changed to the Debug Menu. After this, press the 'Up' button to select the last command. Once that's done, press the 'Start' button and you'll be in the full debug menu. The initialization routine appears to have been left out from the final release unfortunately, but with this you'll have the full debug menu on screen.
There are ten Debug Menu commands:
To do: Get specific information about what each Preset/Map selection index does. |
Map
Load
House
Party
Close-Up
Battle Screen
Battle Sprite
Music (BROKEN)
Mode 7 Screen
Demo
- Map - Set your party/location/event flags according to a list of presets ranging from 0–27.
- Load - Load your saved game from anywhere, although if the Debug Menu is used again the game crashes.
- House - Change your current map, ranging from 0-159. Most of these seem to be duplicates.
- Party - Change the maximum size of your party, ranging from 0-9.
- Close-Up - View all of the available portraits in the game, ranging from 0-151.
- Battle Screen - Does not work under normal means. It ranges from 0-7 which is far less than the total backgrounds.
- Battle Sprite - View battler's sprites. A increases the character, B decreases the character and X changes the sprite to view.
- Music (BROKEN) - Unfortunately, this is completely broken. Hidden text in-game implies there was a full sound test with music, SFX and mono/stereo selection.
- Mode 7 Screen - View various characters head butting and smashing into battle background objects, ranging from 0-55.
- Demo - Appears to be a possible cut scene test though it leaves some out, ranging from 0-26. Many numbers go unused.
The Dragon Ball series | |
---|---|
NES | Dragon Power • Dragon Ball: Daimaou Fukkatsu • Dragon Ball 3: Gokuuden • Dragon Ball Z: Kyoushuu! Saiya Jin • Dragon Ball Z II: Gekishin Freeza!! • Dragon Ball Z III: Ressen Jinzou Ningen • Dragon Ball Z: Gekitou Tenkaichi Budoukai |
SNES | Dragon Ball Z: Super Saiya Densetsu • Dragon Ball Z: Super Butouden • Dragon Ball Z: Super Butouden 3 |
Genesis | Dragon Ball Z: Buyuu Retsuden |
Sega Saturn | Dragon Ball Z: Idainaru Dragon Ball Densetsu |
PlayStation | Dragon Ball Z: Idainaru Dragon Ball Densetsu |
Game Boy Advance | Dragon Ball Z: The Legacy of Goku • Dragon Ball Z: The Legacy of Goku II • Dragon Ball Z: Taiketsu • Dragon Ball: Advanced Adventure • Dragon Ball Z: Buu's Fury • Dragon Ball Z: Supersonic Warriors |
PlayStation 2 | Dragon Ball Z: Budokai 3 • Dragon Ball Z: Budokai Tenkaichi 2 • Dragon Ball Z: Budokai Tenkaichi 3 |
Nintendo DS | Dragon Ball Z: Supersonic Warriors 2 • Dragon Ball Z: Harukanaru Densetsu • Dragon Ball Origins 2 |
Wii | Dragon Ball Z: Budokai Tenkaichi 3 |
Windows | Dragon Ball Xenoverse • Dragon Ball: Xenoverse 2 • Dragon Ball FighterZ |
Categories:
- Games developed by TOSE
- Games published by Bandai
- SNES games
- Games released in 1992
- Games with unused code
- Games with unused graphics
- Games with debugging functions
- To do
- Dragon Ball series
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with unused code
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by TOSE
Games > Games by platform > SNES games
Games > Games by publisher > Games published by Bandai Namco Entertainment > Games published by Bandai Namco Games > Games published by Bandai
Games > Games by release date > Games released in 1992
Games > Games by series > Dragon Ball series
if(window.jQuery)jQuery.ready();if(window.mw){
mw.loader.state({"site":"loading","user":"ready","user.groups":"ready"});
}if(window.mw){
mw.loader.load(["mediawiki.action.view.postEdit","mediawiki.user","mediawiki.hidpi","mediawiki.page.ready","mediawiki.searchSuggest","ext.uls.pt"],null,true);
}if(window.mw){
document.write("u003Cscript src="https://tcrf.net/load.php?debug=falseu0026amp;lang=enu0026amp;modules=siteu0026amp;only=scriptsu0026amp;skin=vectoru0026amp;*"u003Eu003C/scriptu003E");
}
var pkBaseURL = (("https:" == document.location.protocol) ? "https://stats.tcrf.net/" : "http://stats.tcrf.net/");
document.write(unescape("%3Cscript src='" + pkBaseURL + "piwik.js' type='text/javascript'%3E%3C/script%3E"));
try {
var piwikTracker = Piwik.getTracker(pkBaseURL + "piwik.php", 2);
piwikTracker.trackPageView();
piwikTracker.enableLinkTracking();
} catch( err ) {}
if(window.mw){
mw.config.set({"wgBackendResponseTime":215});
}