Skip to main content

Mana Khemia: Alchemists of Al-Revis (PlayStation 2)









Please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!




Mana Khemia: Alchemists of Al-Revis (PlayStation 2)



From The Cutting Room Floor



Jump to: navigation, search







Title Screen


Mana Khemia: Alchemists of Al-Revis

Also known as: Mana Khemia ~Gakuen no Renkinjutsushi-tachi~ (JP)
Developer:
Gust
Publishers: Gust (JP),
NIS America (US),
NIS Europe (EU)
Platform:
PlayStation 2
Released in JP: June 21, 2007
Released in US: April 1, 2008
Released in EU: March 27, 2009




AreasIcon.png This game has unused areas.
DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
LevelSelectIcon.png This game has a hidden level select.






Contents




  • 1 Debug Options


    • 1.1 Battle Animation Viewer


    • 1.2 BGM Test


    • 1.3 Level Select


    • 1.4 Map Effect Editor






Debug Options


Much like all of Gust's PlayStation 2 Atelier games, this game also has several debug features. The main debug menu has been removed, however. All codes on this page to enable debug options are for the US version of the game.


Battle Animation Viewer


Mana Khemia Animation Test1.pngMana Khemia Animation Test2.pngMana Khemia Animation Test3.png


In this option you can view all in game battle sprites.



Enable Animation Debug (press Triangle in game to enter)
201DD484 0C04A797

Additionally, you may want to activate the following codes to change the sprite and animation the sprite is doing.



D1FFFBB8 000022E0
01FFFB94 000000xx Current Animation.
D1FFFBB8 000022E0
11FFFB90 0000xxxx Current Player / Monster. Higher values are enemies and event animations.

Animation Debug Buttons

X = Play Current Animation
O = Exit / Back
L1 = Flip Sprite Upside Down
R1 = Flip Sprite Left / Right
L2 (Hold) = Loop Animation.
Start = Enter Frame-by-frame Debug Option.
Select = Change BG to Black or White.

BGM Test


Mana Khemia BGMTEST.png


In this menu, you can select all of the music, SFX and voices in the game to play.



Enable BGM Test (press Triangle in game to enter)
201DD484 0C052271
2011DE18 3C0200C2
2011DE1C 84422348
20148D60 00021302
20148D68 00000000

Controls:



Left / Right = Move through options of current selection.
R1 / R2 = Move through options by a lot.
X = Confirm

Additionally, you may want to activate this code to move through the options in this menu.



D1FFF902 0000A000
01FFF90C 000000xx
xx=
00 SePlay
01 SeStop
02 VoicePlay
03 VoiceStop
04 BgmVolume
05 SeVolume
06 VoiceVolume
07 BgmChVolume (doesn't appear to work)
08 StreamPort
09 StreamPlay
0A StreamStop
0B StreamFadeOut
0C StreamPause
0D StreamReplay
0E StreamEv 1
0F StreamEv 2

Level Select





Hmmm...

To do:
Several unused maps. They lead to blank maps, but there may be something in them.

Mana Khemia LevelSelect.png

Mana Khemia Unused Map1.pngMana Khemia Unused Map2.png




This is a level select option where you can select all of the maps in the game to warp to. This will display some debug info as well with the following code on. Pressing start will pause the game and bring up more debug info.



Enable Level Select (press Triangle in game to enter)
201DD484 0C06BCFB
2011DE18 3C0200C2
2011DE1C 84422348
201AF47C 00021302
201AF480 00000000
201AFD40 00000000
D0C22348 00002200
201AFEA0 00000000
D0C22348 00000000
201AFEA0 1000FFA0

With the above code on, press R2+Circle while inside a map to return to the level select option.


Map Effect Editor


Atelier Iris 3 MapEffectEdit.pngAtelier Iris 1 MapEffectEdit2.pngAtelier Iris 1 MapEffectEdit3.png


It's unclear what this option is. You can select effects and make them display at a set position in this option. It appears you would be able to save these edits to a dev kit or memory card or upload the result to a PC.



Enable Map Effect Editor (press Triangle in game to enter)
201DD484 0C059504

Controls:



Triangle = Lock current effect. This makes it so you can move around without selecting a different effect. Press two more times to disable.
Circle = Reset position.
R2 (Hold) = Remove cursor.
X = Display current effect.
Right Analog Stick Up / Down = Move Z axis inward / outward.
Left Analog Stick Up / Down = Move up / down.

Additionally, activate the following code to select what effect you would like to display.



Current Effect
106617C0 0000xxxx

Replace xxxx with a value, starting from 0001.


(Source: Original TCRF research)






















Retrieved from "https://tcrf.net/index.php?title=Mana_Khemia:_Alchemists_of_Al-Revis_(PlayStation_2)&oldid=515286"





Navigation menu
























if(window.jQuery)jQuery.ready();if(window.mw){
mw.loader.state({"site":"loading","user":"ready","user.groups":"ready"});
}if(window.mw){
mw.loader.load(["mediawiki.toc","mediawiki.action.view.postEdit","mediawiki.user","mediawiki.hidpi","mediawiki.page.ready","mediawiki.searchSuggest","ext.uls.pt"],null,true);
}if(window.mw){
document.write("u003Cscript src="https://tcrf.net/load.php?debug=falseu0026amp;lang=enu0026amp;modules=siteu0026amp;only=scriptsu0026amp;skin=vectoru0026amp;*"u003Eu003C/scriptu003E");
}
var pkBaseURL = (("https:" == document.location.protocol) ? "https://stats.tcrf.net/" : "http://stats.tcrf.net/");
document.write(unescape("%3Cscript src='" + pkBaseURL + "piwik.js' type='text/javascript'%3E%3C/script%3E"));

try {
var piwikTracker = Piwik.getTracker(pkBaseURL + "piwik.php", 2);
piwikTracker.trackPageView();
piwikTracker.enableLinkTracking();
} catch( err ) {}


if(window.mw){
mw.config.set({"wgBackendResponseTime":541});
}

Popular posts from this blog

Mario Kart Wii

What does “Dominus providebit” mean?

Antonio Litta Visconti Arese