Spyro: Enter the Dragonfly (GameCube)
Spyro: Enter the Dragonfly (GameCube)
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
Spyro: Enter the Dragonfly |
---|
Developers: Equinoxe, This game has hidden development-related text. |
To do: Plenty of stuff here from Ralf, including a debug menu. |
Spyro: Enter the Dragonfly is a 2002 video game published by Universal Interactive for the PlayStation 2 and GameCube. The PlayStation 2 version was developed by Check Six Games, while GameCube version was ported by Equinoxe. This article is about the GameCube version.
Contents
1 Level Select
2 Cheat Menu
3 SpyroBugs.xls
4 Development Text
4.1 !!clean.bat
4.2 atlas.txt
Level Select
Using the codes below allows you to explore a level select that shows every level, cinematic, the Game Over screen, and even the demos.
It also shows a build date for each version of the game.
US | EU |
---|---|
04003BE0 4C657665 04003BE4 6C205365 04003BE8 6C656374 0417E094 3C608000 0417E098 60633BE0 0417E97C 38000024 | BNFZ-YDUU-CHY9C CQUW-E9EF-3QGYW RY7Q-GJY3-339W2 YZEK-BHJ7-U0UT0 QDUU-P3Z4-Z168E FTE4-2VZ4-Q3QWT HF94-V6W1-P9UZH |
US: OCT 18 2002, 01:58:59
EU: OCT 28 2002, 16:49:55
Cheat Menu
Using the codes below gives you access to a small cheat menu when you press start.
US | EU |
---|---|
04103628 38800030 041893E8 3800002E 04289640 C4100000 | YTGE-2PBM-FD2UP UY7J-FH4B-UDYYM ZQP1-QVBQ-YKM8F 1J1W-XJ4H-J15VD |
Cheat | Effect |
---|---|
Fly Cheat | Allows you to fly anywhere. |
Return to start | Resets your position to the starting position of the level. |
User Camera Mode | Lets you control the camera with the C-Stick (Left and Right move the camera in the pressed direction and Down resets the camera behind you, Up doesn't do anything). |
Back | Takes you to the pause screen. |
SpyroBugs.xls
A list of bugs that were apparently going to be fixed.
Date | Assigned To | Description | Reported By | Priority | Status | Comments |
---|---|---|---|---|---|---|
5/22/2001 | Jimmy | Real time Shadows to be implemented | Joel | 1 | Open | Currently working on it |
5/22/2001 | Jimmy | Rotate Scaled sprites to be reimplemented | Joel | 1 | Open | |
7/17/2001 | Warren | In monkey monk when spyro jumps of a ledge, allot of times he does not glide | Alex |
Development Text
!!clean.bat
del *.hdl
del *final.txt
del *initial.txt
atlas.txt
A .txt file on the disc labeled "atlas.txt" contains a bit of info regarding the game.
# You should have at least 4 pages, and an even number of them.
# Every page should only be linked-to once, because the linking
# page will be used as the return page.
# Each tag number should be unique when it is used to indicate
# the color of the text to be displayed (Text, Goal, Image).
# For a text to highlight, when it is an option, make its flag the Pagelink number
# For a text to be bigger, make its flag 0
# For a text to be smaller, make its flag 99
# Level links will be activated only upon a certain code-activated flag
# Color? Greyed, highligted, darkened
# Flags (Atlas specific)
# { x y tag-type ... }
# HUD Images
# types : 1/Gem 2/Dfly 3/fire 4/ice 5/lightning 6/bubble
# { x y HUDImage type <scale> }
# Dragonfly linked to a collection flag 0 200
# { 0.3 0.61 HUDImage 0 0 200 0.1 }
# IMPORTANT NOTE ABOUT LEVEL INDICES
# I know that you can specify level text files in the level definitions
# but please don't change the corresponding levels, because it is now
# hardcoded in the system that level 0 through 7 are the game levels
# and level 8 is the hub, and if you change that, stuff is gonna go
# haywire.
The rest of the file is miscellaneous code.
The Spyro series | |
---|---|
PlayStation | Spyro the Dragon (Prototype) • Spyro 2: Ripto's Rage! (Prototypes) • Spyro: Year of the Dragon (Prototypes) |
Game Boy Advance | Spyro: Season of Ice • Spyro Orange: The Cortex Conspiracy • Crash Bandicoot Purple: Ripto's Rampage • The Legend of Spyro: A New Beginning • The Legend of Spyro: The Eternal Night |
PlayStation 2 | Spyro: Enter the Dragonfly (Prototype) • Spyro: A Hero's Tail • The Legend of Spyro: A New Beginning • The Legend of Spyro: The Eternal Night |
GameCube | Spyro: Enter the Dragonfly • Spyro: A Hero's Tail • The Legend of Spyro: A New Beginning |
Xbox | Spyro: A Hero's Tail • The Legend of Spyro: A New Beginning |
Nintendo DS | Spyro: Shadow Legacy (Prototype) • The Legend of Spyro: The Eternal Night • The Legend of Spyro: Dawn of the Dragon |
Wii | The Legend of Spyro: The Eternal Night |
Skylanders | |
Nintendo 3DS | Skylanders Spyro's Adventure |
Adobe Flash | Skylanders Universe |
Xbox 360 | Skylanders Giants • Skylanders Swap Force • Skylanders Trap Team • Skylanders SuperChargers |
Categories:
- Stubs
- Games developed by Equinoxe
- Games developed by Check Six Studios
- Games published by Universal Interactive
- GameCube games
- Games released in 2002
- Games with hidden development-related text
- Games with debugging functions
- To do
- Spyro series
Cleanup > Stubs
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
Games > Games by developer > Games developed by Check Six Studios
Games > Games by developer > Games developed by Equinoxe
Games > Games by platform > GameCube games
Games > Games by publisher > Games published by Universal Interactive
Games > Games by release date > Games released in 2002
Games > Games by series > Spyro series
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