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SimCity (SNES)









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SimCity (SNES)



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Title Screen


SimCity

Developer:
Intelligent Systems
Publisher:
Nintendo
Platform:
SNES
Released in JP: April 26, 1991
Released in US: August 1, 1991
Released in EU: September 24, 1992




GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.








This cactus is UNDER CONSTRUCTION

This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.


The game that inspired an entire generation of city planners, utility plant supervisors and other thankless bureaucrats.



Contents




  • 1 Debug Menu


  • 2 Unused Graphics


    • 2.1 Unused French Please Wait




  • 3 Regional Differences


    • 3.1 Maps


    • 3.2 Music




  • 4 BS SimCity Machizukuri Taikai


    • 4.1 Maps and Scenarios


    • 4.2 Advisors


    • 4.3 Control Panel


    • 4.4 New Timer Events


    • 4.5 Peach Bank


    • 4.6 Cast


    • 4.7 Images






Debug Menu


SimCityDebug.png

Load or start a new city, then choose END from the Save/Load menu. When the "See you soon!" screen appears, press the following on controller 2: Left, A, Right, Y, Up, B, Down, X, Select, Start, Start, Select, R, R, L, L. Press Up or Down to scroll through the options, and press Left or Right to toggle them on or off. To activate the selected features, change MEMORY to SET and reset the SNES (they will remain active even if you power off). To deactivate everything, go back into the menu, change MEMORY to CLR, and press B. The "K. IS" indicates that it is from staff member Kazuyuki Ishihama.



The debug functions are as follows:




  • Sound Test: Exactly what it says on the tin. Press Left or Right to browse through the songs and B to play them.


  • No Disasters: Also self-explanatory. Turn this on to prevent any disasters from happening (may not work in the scenarios).


  • Needless Money: Turn this on to build anything you want without having to pay for it. Won't work on things you don't have enough money to build normally.


  • Valve Max: Turn this on to max out the demand for residential, commercial, and industrial zones. (The SimCity source code refers to demand for each type of zone as a "valve".)


  • Water Reclaim: Turn this on to enable the ability to bulldoze the map's water.


(Source: BMF54123)

Unused Graphics


Unused French Please Wait


In the compressed graphics at offset 0x0460EB in the French version of SimCity, there are two copies of "Please Wait...", the first one is used while the other isn't with a different style of font.











Used Unused
SimCitySNES FRA Wait original.png
SimCitySNES FRA Wait unused.png

Regional Differences


Maps





Hmmm...

To do:
There's still more.

The pre-generated maps in the Japanese version appear to be different from the other versions.











US/Europe Japan
SimCity-USA-Europe-Map-Select.png
SimCity-Japan-Map-Select.png

Music



The Japanese and European versions of the game play this slightly gloomy-sounding track upon opening the Budget screen. The US version continues to play the city's current background music, though the track is still present in the ROM. It's unknown why this was changed.


BS SimCity Machizukuri Taikai





See, this is why game preservation is important.

This game is defunct.
Do note the game no longer works at all without modifications. This is most likely due to the game's servers being shut down. As a result, further official developments with the game are unlikely to happen.




Cacti may speak Japanese, but do they speak it well?

...But does it make sense?
The translations on this page need to be proofread. If you are fluent enough in this language, please make any corrections necessary!




Hmmm...

To do:
Perhaps this deserves its own article?

In August 1996, a special version of the game was broadcast exclusively to Japan through the Super Famicom Satellaview system titled BSシムシティまちづくり大会 (BS SimCity Machizukuri Taikai, lit. "BS SimCity Town Planning Competition").


The game features a 1-hour time limit and a calm jazz soundtrack. The game has no artificial disasters. Thermal power generation was abolished, and instead adds "文" marked school. "文" (Bun) is actually the map icon of a school in Japan.


Tragically, a dump of this version currently cannot be found anywhere online.


Maps and Scenarios


This game contains these maps and scenarios:



  • First broadcast (August 4-9, 1996): Blank map

  • Second broadcast (August 11-16, 1996): Blank map

  • Third broadcast (August 18-23, 1996): Switzerland Bern

  • Fourth broadcast (August 25-30, 1996): USA Detroit


Bern and Detroit were the same scenarios as the standard version.


Advisors


Aside from Dr. Wright, three new advisors were added: Madame Marie, Roy, and Yoshio Kanetake. Kanetake specifically was an employee of Peach Bank.


Control Panel


The control panel has 3 icons:



  • Microphone icon: Watch map, change tax rate.

  • Dr. Wright icon: Get advice from Dr. Wright.

  • Glass icon: Watch building details.


New Timer Events



  • A volcano erupts and the land rises.

  • Gift "Expo."

  • Gift from sister cities.

  • ポリスタイム (Police time): construct P.D. at half price.

  • グリーンタイム (Green time): construct park at half price.


Peach Bank


New loan system:



  • It can set the sum to borrow, or repay.

  • But when finished game, decrease population according to debt.


Cast


As with many Satellaview games, the advisors in BS SimCity were voiced.



  • Dr. Wright - 依田英助 (Eisduke Yoda)

  • Madame Marie - 久末絹代 (Kinuyo Hisasue)

  • Yoshio Kanetake - 関根正明 (Masaaki Sekine)

  • Roy - 垂木勉 (Tsutomu Tareki)


Images


These images seem to be some of the only ones available of the game, although they are at a very poor resolution.



(Source: http://bsx.seesaa.net/article/32296789.html#more)

(Source: https://www36.atwiki.jp/bsxx/pages/44.html)






















































































































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