Mickey to Donald: Magical Adventure 3
Mickey to Donald: Magical Adventure 3
Mickey to Donald: Magical Adventure 3 |
---|
Developer: This game has unused areas. |
The last game in the Magical Quest series. Never released outside of Japan (not counting its Game Boy Advance port 10 years later, as Disney's Magical Quest 3 Starring Mickey and Donald) because it was too awesome.
Contents
1 Debug Flag
1.1 Sample Mode
1.2 Stage Select (01)
1.3 Display Position (02)
1.4 Disable Music (04)
1.5 Debug Menu (08)
1.5.1 Object Viewer
1.5.2 Sound Test
1.6 CPU Usage Meter #1 (10)
1.7 Free Movement Mode (20)
1.8 CPU Usage Meter #2 (40)
1.9 Slow Motion (80)
2 Debug Menu #2
2.1 V-ram Dump
2.2 Color check
2.3 Map Atari
2.4 Map Write
2.5 Other Options
3 Unused Graphics
3.1 Corn Enemy
3.2 Mickey Log
4 Unused Rooms
4.1 Debug Room
4.2 Unused Level 4 Room
Debug Flag
Use the PAR code C0FE0001 to bring up this screen. The debug flag can toggle a variety of features:
Sample Mode
As long as the debug flag is a non-zero value, the game will be in Sample mode. This will display a build date on the title screen and give the player access to all costumes at the start of the game.
Stage Select (01)
01: This enables a stage select. This stage select is accessed before the map screen. Note that if any other debug flag is set, this will enable a room select instead.
Display Position (02)
02: This flag will display the coordinates of both players.
Disable Music (04)
04: Simply disables music. Sound effects will still play.
Debug Menu (08)
08: Takes the player to a debug menu before the game starts.
1 Player: Starts a game with 1P controlling Mickey.
2 Player: Starts a game with 2P controlling Donald.
2 Players: Starts a two-player game with 1P controlling Mickey and 2P controlling Donald.
Object Viewer
An object viewer is accessible from the Debug Menu. Controls are as follows:
1P Left/Right: Manipulate values.
1P Up/Down: Choose between options.
1P B Button: Starts/stops animations.
1P Select: Brings up a VRAM viewer (see below). Unfortunately, the game crashes when exited.
2P Start: Toggles Atari_Data. This brings up a flashing box.
2P Up/Down: Moves box up/down.
2P Left/Right: Changes X value of box, but the actual position of the box does not change.
2P B Button + Left/Right: Changes width of box.
2P B Button + Up/Down: Changes length of box.
Sound Test
This sure is a sound test.
CPU Usage Meter #1 (10)
10: Enables a CPU usage meter, displayed as a collection of black lines.
Free Movement Mode (20)
20: Enables a free movement function. Press X to toggle free movement on/off. Hold B while pressing X to get 999 coins!
CPU Usage Meter #2 (40)
40: Enables a CPU usage meter, displayed as a silver and gold coin. This seems to correspond with the lowest black bar of the first CPU Usage Meter.
Slow Motion (80)
80: Enables slow motion features. Hold R to slow down the game. Press L while in slow motion to freeze the screen.
Debug Menu #2
A second debug menu can be accessed when debug flag 20 is set and Select is pressed. However, for this menu to function properly, SRAM must be enabled. Change 00FFD8 in the ROM from 00 to 04 to enable the appropriate amount of SRAM.
V-ram Dump
This is a basic VRAM viewer. Press Up/Down to cycle through different chunks, Left/Right to change the current palette, and X to change the palette to a default grayscale scheme. Press Select to exit.
Color check
View / modify values of all available palettes.
B Button: Increase selected value.
Y Button: Decrease selected value.
A Button: Increase all values in column.
X Button: Decrease all values in column.
L/R Buttons: Move color window left/right.
Select Button: Exit screen.
Map Atari
Displays data on tiles. Press A to toggle between tile solidity and tile properties.
Map Write
A map editor!
Controls:
B Button: Place tile.
Y Button: Copy selected tile.
X Button: Displays data on tiles.
A Button: Toggles between tile solidity and tile properties.
Other Options
Shori Disp: Enables CPU Usage Meter, like debug flag 10.
1p/2p Damege: Enables/disables player damage.
Posi Hyouji: Display the coordinates of both 1P and 2P, like debug flag 02.
Shori Obj: Enables CPU Usage Meter #2, like debug flag 40.
Unused Graphics
Corn Enemy
The corn enemy from Stage 1 has an unused attack: Exploding into popcorn!
Mickey Log
An unused object of unknown function. This might have been the first design of the climbable steel drums used in the game.
Unused Rooms
Debug Room
Standard debug room. This is room 00 in the room select. The brown tiles scattered throughout the area don't seem to have any function, and the green lines act like vines. Interestingly, this room uses block graphics from The Great Circus Mystery!
Unused Level 4 Room
Room 59. This is a different version of the room used for the Stage 4 ending scene. Unfortunately, it doesn't work properly -- the player will be pushed back to the first screen before they get a chance to jump off the ship.
Used | Unused |
---|---|
The only other difference is that the version used in the game is more compressed.
The Mickey Mouse series | |
---|---|
NES | Adventures in the Magic Kingdom • Mickey Mouse III: Yume Fuusen • Mickey Mousecapade |
Game Boy (Color) | Mickey Mouse (Japan) • Mickey Mouse (II) • Mickey Mouse IV • Mickey's Dangerous Chase • Mickey Mouse: Magic Wands! • Mickey's Racing Adventure • Mickey's Speedway USA |
SNES | The Magical Quest (Prototype) • The Great Circus Mystery • Mickey to Donald: Magical Adventure 3 • Mickey Mania • Mickey's Playtown Adventure: A Day of Discovery |
Genesis | Castle of Illusion • World of Illusion (Prototype) • The Great Circus Mystery • Mickey Mania (Prototype) |
Game Gear | Legend of Illusion • Land of Illusion |
Sega Master System | Legend of Illusion • Land of Illusion |
Sega CD | Mickey Mania |
PlayStation | Mickey's Wild Adventure (Prototype) • Magical Tetris Challenge |
Nintendo 64 | Magical Tetris Challenge • Mickey's Speedway USA • Dance Dance Revolution Disney Dancing Museum |
GameCube | Disney's Magical Mirror |
Wii | Epic Mickey |
Nintendo 3DS | Epic Mickey: Power of Illusion |
PlayStation 3 | Castle of Illusion (2013) |
Xbox 360 | Castle of Illusion (2013) |
Windows | Castle of Illusion (2013) • Epic Mickey 2: The Power of Two |
The Donald Duck series | |
---|---|
NES | Donald Duck |
Genesis | QuackShot • World of Illusion (Prototype) • Donald in Maui Mallard |
Game Gear | The Lucky Dime Caper • Deep Duck Trouble |
Sega Master System | The Lucky Dime Caper (Prototype) • Deep Duck Trouble |
SNES | Mickey to Donald: Magical Adventure 3 • Maui Mallard in Cold Shadow |
Nintendo 64 | Disney's Donald Duck: Goin' Quackers |
Windows | Disney's Donald Duck: Goin' Quackers (Prototype) |
Categories:
- Games developed by Capcom
- Games published by Capcom
- SNES games
- Games released in 1995
- Games with unused areas
- Games with unused graphics
- Games with debugging functions
- Games with hidden sound tests
- Games with hidden level selects
- Mickey Mouse series
- Donald Duck series
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden level selects
Games > Games by content > Games with hidden sound tests
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Capcom
Games > Games by platform > SNES games
Games > Games by publisher > Games published by Capcom
Games > Games by release date > Games released in 1995
Games > Games by series > Donald Duck series
Games > Games by series > Mickey Mouse series
if(window.jQuery)jQuery.ready();if(window.mw){
mw.loader.state({"site":"loading","user":"ready","user.groups":"ready"});
}if(window.mw){
mw.loader.load(["mediawiki.toc","mediawiki.action.view.postEdit","mediawiki.user","mediawiki.hidpi","mediawiki.page.ready","mediawiki.searchSuggest","ext.uls.pt"],null,true);
}if(window.mw){
document.write("u003Cscript src="https://tcrf.net/load.php?debug=falseu0026amp;lang=enu0026amp;modules=siteu0026amp;only=scriptsu0026amp;skin=vectoru0026amp;*"u003Eu003C/scriptu003E");
}
var pkBaseURL = (("https:" == document.location.protocol) ? "https://stats.tcrf.net/" : "http://stats.tcrf.net/");
document.write(unescape("%3Cscript src='" + pkBaseURL + "piwik.js' type='text/javascript'%3E%3C/script%3E"));
try {
var piwikTracker = Piwik.getTracker(pkBaseURL + "piwik.php", 2);
piwikTracker.trackPageView();
piwikTracker.enableLinkTracking();
} catch( err ) {}
if(window.mw){
mw.config.set({"wgBackendResponseTime":459});
}