Super Monkey Ball: Step & Roll
Super Monkey Ball: Step & Roll
Super Monkey Ball: Step & Roll |
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Also known as: Super Monkey Ball Athletic (JP) This game has unused areas. |
Super Monkey Ball: Step & Roll is the second Monkey Ball game for the Wii. Other than removing boss fights, it's mostly the same as the previous game.
Contents
1 Unused Levels
1.1 OjamaTest
1.2 Animated HW
1.3 MorphTest
1.4 GOALSIZE_Test
1.5 WormHoleTest
1.6 BG_TEST
1.7 Goal_Switch
1.8 TreeAnim_Test
1.9 GimicTest
2 Banana Blitz Boss Files
3 Regional Differences
3.1 Sega Logo
3.2 Title
Unused Levels
All the unused levels can be accessed by replacing stage023.arc and stage023.stc with two of the below files respectively. Then choose the first level in Monkey Island.
OjamaTest
Files: stage190.arc, stage190.stc
A circular map that contains a single banana.
Animated HW
Files: stage191.arc, stage191.stc
A map consisting of two squares with a warp on each of them. The warp on the grey square rotates.
MorphTest
Files: stage194.arc, stage194.stc
A map consisting of five platforms and a single banana. The two platforms to the left are impossible to reach.
GOALSIZE_Test
Files: stage195.arc, stage195.stc
A rectangular map with a single banana and three goals.
WormHoleTest
Files: stage196.arc, stage196.stc
A map consisting of two large rectangular platforms with warps lined along the edges.
BG_TEST
Files: stage197.arc, stage197.stc
A map consisting of a very small platform, a single banana and an unreachable goal.
Goal_Switch
...But what does it mean? This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation! |
Files: stage198.arc, stage198.stc
Some out of bounds objects.
A couple of nonfunctional switches.
An early goal design.
The goal model from the older Monkey Ball games.
A circular map with six different areas. A couple of early goal designs can be seen here.
TreeAnim_Test
Files: stage199.arc, stage199.stc
A long straight path that has a slight incline. Since the spawn point is considered out of bounds, you won't be able to explore it.
GimicTest
Files: stage200.arc, stage200.stc
A small map with two platforms and five switches that control a bridge. Also present is some floating Japanese text that read "300フレーム" (300 Frames).
Banana Blitz Boss Files
Present in the boss folder is all of the files for the bosses in Super Monkey Ball: Banana Blitz.
Regional Differences
Sega Logo
International | Japan |
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The Sega logo was made darker and the Presented by text was removed from the international versions.
Title
International | Japan |
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The game's logo was changed in the international versions.
The Monkey Ball series | |
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Arcade | Monkey Ball |
GameCube | Super Monkey Ball • Super Monkey Ball 2 • Super Monkey Ball Adventure |
Game Boy Advance | Super Monkey Ball Jr. |
N-Gage | Super Monkey Ball |
PlayStation 2 | Super Monkey Ball Deluxe (Prototype) • Super Monkey Ball Adventure |
Xbox | Super Monkey Ball Deluxe |
Nintendo DS | Super Monkey Ball: Touch & Roll |
PlayStation Portable | Super Monkey Ball Adventure |
Wii | Super Monkey Ball: Banana Blitz • Super Monkey Ball: Step & Roll |
Nintendo 3DS | Super Monkey Ball 3D |
Categories:
- Games developed by Sega
- Games published by Sega
- Wii games
- Games released in 2010
- Games with unused areas
- Games with unused graphics
- Games with regional differences
- Articles needing translation/ja
- Monkey Ball series
Cleanup > Articles needing translation > Articles needing translation/ja
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Sega
Games > Games by platform > Wii games
Games > Games by publisher > Games published by Sega
Games > Games by release date > Games released in 2010
Games > Games by series > Monkey Ball series
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