Super Monkey Ball 2
Super Monkey Ball 2
Super Monkey Ball 2 |
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Developer: This game has unused areas. This game has a prerelease article |
Super Monkey Ball 2 is the sequel to the popular GameCube puzzle game and release title Super Monkey Ball.
Contents
1 Sub-Pages
2 Unused Music
3 Unused ADX Sound Files
4 Unused Graphics
4.1 Early Logo
4.2 Monkey Dogfight Item Icons
4.3 Monkey Target Item Icons
4.4 Super Monkey Ball Menu Background
4.5 Super Monkey Ball Menu Text
5 Unused Models
5.1 NEW_GOAL
5.2 GameCube Controller
5.3 NODISP
5.4 NODISP_COLORS
5.5 Roll Floor
5.6 Super Monkey Ball Leftovers
6 Hidden Developer Messages
6.1 Beginner Stage 3 / Library 203
6.2 Test Level Messages
7 Regional Differences
7.1 Alterations
Sub-Pages
Unused Levels Unused levels ranging from early versions of existing ones, test maps, and levels that never saw the light of day. |
Debug Menu Stage Select, Bitmap Viewer, Sound Player, you named it. |
Unused Music
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An unused track that sounds like some sort of victory theme. It matches the final game's music style. It was later used in Super Monkey Ball Adventure for the party game results.
Unused ADX Sound Files
Present in the adx directory are seven unused ADX sound files which can be played in the debug menu. The final game doesn't use ADX sound files anywhere in the normal game.
music48a
A three-and-a-half minute track used for a video intended to demonstrate the capabilities of the Sofdec codec. This is also unused in Sonic Mega Collection, which was released at around the same time.
music48b
An almost three minute track with an unknown purpose. As it doesn't match the final game's music style, it's possible it's a test track.
music48c
An adventurous sounding track that doesn't fit the musical style of the final game. Based on the progression, it could have been for a cutscene.
sel_world
An unused copy of the story mode level select theme which sounds identical to the used one.
Sound | Text | Translation |
---|---|---|
Unused Track_voice48a | とどろき つばさ、16歳! | Tsubasa Todoroki, 16 years old! |
Unused Track_voice48b | ふん、まだまだ甘いな。 | Hmm, it is still sweet. It is about that, and you are |
Unused Track_voice48c | つばさちゃん、お疲れ様! | Tsubasa-chan, You must be tired. |
Three Japanese voice clips.
Unused Graphics
Early Logo
An early version of the logo can still be found on the disc.
Monkey Dogfight Item Icons
A couple of unused icons for Monkey Dogfight that look similar to the Monkey Target item icons.
Monkey Target Item Icons
The Monkey Target item icons from Super Monkey Ball.
Super Monkey Ball Menu Background
The main menu background from Super Monkey Ball.
Super Monkey Ball Menu Text
The menu text from Super Monkey Ball.
Unused Models
A lot of unused models were left over from both the arcade edition and its predecessor.
NEW_GOAL
This appears to be a planned design for a new goal. Its resources can be found within the various test levels.
GameCube Controller
A 3D GameCube controller with glitchy textures.
NODISP
An unused model that appears in the files of each stage.
NODISP_COLORS
Six differently textured squares that appear in the files of each stage.
Roll Floor
A small rectangular platform.
Super Monkey Ball Leftovers
The circular platform and hammer from Expert Extra 10.
The goal and platform from the credits level.
Four goal models.
The name entry roulette.
The asteroids from the space background.
The ocean background from Super Monkey Ball.
The Amusement Vision platform from Beginner Extra 3/Advanced Extra 4/Expert Extra 8.
A small square platform that was used in Beginner Extra 2 and Advanced Extra 2/Expert Extra 3.
Hidden Developer Messages
Super Monkey Ball 2 has various hidden developer messages within it.
Beginner Stage 3 / Library 203
Beginner Stage 3 (named Bumpy) is named after its seemingly random bumps spewed across the stage. Except it turns out that these bumps may not be so random, because they appear to be in Braille. Here is the message translated:
Hi! This is Jamad.
That is right.
Braille Alphabet.
I respect you !!
Test Level Messages
In several multi-stage test levels, a board with Kanji on it can be found, with Japanese writing in the foreground and a texture map in the background. These messages are signed by Jamad. Jamad is most likely a nickname of Junichi Yamada, the Stage Design Director of Super Monkey Ball 2.
Hope that there's
a texture map here
created from
a buffer.
by JAMAD
Regional Differences
Alterations
Japan | International |
---|---|
- In the NTSC-U version, when the 5th position in the leaderboard is not filled, the placeholder name "BANANA" is used. In the NTSC-J version, the katakana for "AIAI" is used instead.
Japan | International |
---|---|
- When selecting a stage for Practice Mode, a percentage value is displayed above the stage preview window which displays the rate of completion for the level in the NTSC-J and PAL versions. For example, if a player completed a stage successfully twice and did not complete it once, the value will read 66%. The value is also shown under the score counter when playing a level in Practice mode.
The code for this was not removed in the NTSC-U version of the game - the percentage is still calculated, but not displayed in the Practice Mode screen. Why it isn't displayed is unknown, but the calculated percentages can be accessed via the debug menu.
Japan | International |
---|---|
- The end-game name entry in the Japanese version uses a keyboard, whereas the US version features a rotary letter selector instead.
PAL | International |
---|---|
- One of the game's fonts was changed in the PAL version. This font is used for the title screen, level score results, replay text, and more.
- The text for Stage Score and Clear Score were flipped for the PAL version.
The Monkey Ball series | |
---|---|
Arcade | Monkey Ball |
GameCube | Super Monkey Ball • Super Monkey Ball 2 • Super Monkey Ball Adventure |
Game Boy Advance | Super Monkey Ball Jr. |
N-Gage | Super Monkey Ball |
PlayStation 2 | Super Monkey Ball Deluxe (Prototype) • Super Monkey Ball Adventure |
Xbox | Super Monkey Ball Deluxe |
Nintendo DS | Super Monkey Ball: Touch & Roll |
PlayStation Portable | Super Monkey Ball Adventure |
Wii | Super Monkey Ball: Banana Blitz • Super Monkey Ball: Step & Roll |
Nintendo 3DS | Super Monkey Ball 3D |
Categories:
- Games developed by Amusement Vision
- Games published by Sega
- GameCube games
- Games released in 2002
- Games with unused areas
- Games with unused code
- Games with hidden developer messages
- Games with hidden development-related text
- Games with unused graphics
- Games with unused models
- Games with unused music
- Games with debugging functions
- Games with hidden sound tests
- Games with hidden level selects
- Games with regional differences
- Monkey Ball series
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden developer messages
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Games > Games by content > Games with hidden level selects
Games > Games by content > Games with hidden sound tests
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Games > Games by content > Games with unused models
Games > Games by content > Games with unused music
Games > Games by developer > Games developed by Sega > Games developed by Amusement Vision
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